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Showing posts from January, 2019

Respecting Character

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       Too many modern games fail to create real depth in their characters and often create a character that has already been made before, even if the art is a bit different. There are many stories of a character whose main purpose in life is saving a "damsel in distress" or simple revenge. Of course, there are some games that take these stereotypical characters with stories and turn them into something else, but they are few and far between. What games are missing right now are brand new stories that have not been traveled before? These types of stories are hard to create as there is rarely any basis for them and will require the writer to make the story from scratch. One such game is This Is the Police .  The Physical Character        The game starts off with the mayor telling Police Chief Jack Boyd that his son was looking for a spot in the government and that he thought Police Chief would be a great spot for him. Boyd disagr...

The Uncanny Valley

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The uncanny valley is the point between something being obviously not human, and it being human. This valley can cause viewers to become distraught as they try to wrap their heads around what they have seen. Animators for both movies and video games have been struggling with this for a while. One telltale sign to look for whether or not a character falls into this is to watch its movement. If the appearance of the character is meticulously accurate, but the movement is just subpar, it will fall into the uncanny valley. However, if the movement of the character is done incredibly well, but the appearance does not seem to fit the context of its environment, it will also fall into the uncanny valley. Avoiding the Uncanny Valley: Pre-Existing Character                One of the simplest and commonly used ways to avoid the uncanny valley is to use humanoid characters, but give them non-humanoid characteristics. Once the concept art has be...