UI Elements

UI Elements Spatial There are two spatial aspects of this picture. The first is the blue diamond indicator telling the character where the quest requires them to be. The second is the animal paw in the bottom left letting the player know where their pet is. The Gamasutra article describes these aspects help to "prevent them from having to break the experience by jumping to menu screens."(Stonehouse 2014). If this indicator wasn't here I would have to either look at the minimap or open the quest screen. Meta The meta aspect of this screen is the inventory screen. In-game, your character has an echo device that creates a hologram that allows you to choose what weapons you have equipped and what skills you have. Your character knows what is going on, but doesn't see this exact screen. Diagetic The diagetic aspect of this screen is the ammo count on the gun. It's part of the game world and part of the UI. T...