UI Elements

UI Elements


Spatial


   There are two spatial aspects of this picture. The first is the blue diamond indicator telling the character where the quest requires them to be. The second is the animal paw in the bottom left letting the player know where their pet is. The Gamasutra article describes these aspects help to  "prevent them from having to break the experience by jumping to menu screens."(Stonehouse 2014). If this indicator wasn't here I would have to either look at the minimap or open the quest screen.

Meta


   The meta aspect of this screen is the inventory screen. In-game, your character has an echo device that creates a hologram that allows you to choose what weapons you have equipped and what skills you have. Your character knows what is going on, but doesn't see this exact screen.

Diagetic

    The diagetic aspect of this screen is the ammo count on the gun. It's part of the game world and part of the UI. This doesn't stop gameplay at all and is something your character can easily see.

Non-Diagetic


   There are many non-diagetic aspects of this UI. Your pet's health, your shield, and your health are in the bottom left. In the bottom middle, you have your experience bar. In the bottom right, you have your ammo and your skills. These are all non-diagetic because they don't actually exist in the game world and are all 2D.

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