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Showing posts from November, 2019

Buttons

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Level Buttons    I made these buttons to fit with the desert theme of this game. So I used different shades of orange for the button. There are 3 different types of buttons. The first one is for the regular button (unpressed and unhovered). This button is a gradient fade down. The second button is a gradient towards the center and is for one the button is hovered over. The third button is one main color and that is for when the button has been pushed. The three buttons can be viewed below, respectively.

Feedback Project

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Diagetic    When the button is pushed, it turns green and plays a sound. This is an example of a diagetic element because it is in the game world and is giving information back to the player. Meta    When the player is infected by a spider, an overlay of 'infectiousness' appears on the screen. The more infected you are, the harsher the overlay is. This is an example of meta because your character doesn't actually see this, but is part of the game world to show you, the player, that you are being infected. Non-Diagetic    Lost health is shown by the health circle in the bottom left of the UI. The more infected you are, the more the circle is blacked out. This is an example of Non-Diagetic because it isn't in the game world and the player can't see it. This is just for the player to know how much health they have left. Spatial    The arrow is pointing to where your character needs to go, it's not part of the ga...