Feedback Project

Diagetic




   When the button is pushed, it turns green and plays a sound. This is an example of a diagetic element because it is in the game world and is giving information back to the player.


Meta




   When the player is infected by a spider, an overlay of 'infectiousness' appears on the screen. The more infected you are, the harsher the overlay is. This is an example of meta because your character doesn't actually see this, but is part of the game world to show you, the player, that you are being infected.


Non-Diagetic



   Lost health is shown by the health circle in the bottom left of the UI. The more infected you are, the more the circle is blacked out. This is an example of Non-Diagetic because it isn't in the game world and the player can't see it. This is just for the player to know how much health they have left.


Spatial




   The arrow is pointing to where your character needs to go, it's not part of the game world, but your character can see it so the player knows where to go. This is an example of a spatial element.

Itch.io Link: https://tufenuf.itch.io/feedbackproject

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