Shape and Scale
Character
Snake boi (name TBD) will be a cartoony-sprite based character. It is hard to use the 'head' method on a non-humanoid character, but if I were to use it he would be able to fit about 11ish heads throughout his body. Because he has a snake figure, it is very simple to scale his shape and size.
The shape of this character will simply be a bendy line with arms between his head and the middle of his body. He will sometimes be wearing a hoodie-type piece of clothing over his head. I'm also considering adding something decorative to his tail, but I'm not sure yet.
Environment
The shapes contained background will be mostly rectangle based to be used for buildings and windows for the buildings. The character will be able to fit through tight spaces, so the scale of the buildings and levels need to follow the scale of the character. Scaling the environment too big or too small could cause major issues. Too small, the snake would be huge and would destroy the whole stealth concept of the game. Too large, and the snake would seem like a worm to the world and not be able to get much done.
Variance
I used photoshop, to the best of my ability, to edit my original character into the areas I described previously. If the background is scaled too big or too small.
(I've tried everything to upload this image but it won't, so here is a link)
https://imgur.com/1fYmvMt
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