Posts

Door Progress #1

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 Door Progress The Door Problem     For this assignment, I want to create a door that you would find in a space station airlock. I need to do a bit more research on how this is done before I can start creating the blueprint for this.               "Can the player open every door in the game?"     "Or are some doors for decoration?"     "How does the player know the difference?"     These questions are important for letting the player know which doors are openable and which aren't. Obviously, we don't want to come right out and state which doors are openable and which aren't. We can let the players know by adding small details to doors that are openable. Maybe if the door is openable there is a green light on doors that can be opened. Or maybe there is a lamp next to the door. We just need something to get the player's attention; it doesn't have to be very dramatic.        Gamepl...

Futuristic Weapon

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Image Research     The styles of these 2 weapons are what I'm aiming for with my weapon. Many geometrical shapes and designs.     This is an image of a location with many more geometrical shapes that I would like to use going forward. Asset Sketches    The first Dorito looking object will be the main component of the aesthetics for the weapon. The second dinosaur looking object is the fuel tank for the weapon. The third object could be the optics for the weapon. Colors    I chose these colors because the reds and oranges represent the heat that the weapon will output and the darker gray and black will be the base model for the gun. Textures    This will be the texture of the particles that the gun emits as well as the fuel.    These two images are examples of the darker rougher textures I am going for on the base model of the gun. Logos    T...

Buttons

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Level Buttons    I made these buttons to fit with the desert theme of this game. So I used different shades of orange for the button. There are 3 different types of buttons. The first one is for the regular button (unpressed and unhovered). This button is a gradient fade down. The second button is a gradient towards the center and is for one the button is hovered over. The third button is one main color and that is for when the button has been pushed. The three buttons can be viewed below, respectively.

Feedback Project

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Diagetic    When the button is pushed, it turns green and plays a sound. This is an example of a diagetic element because it is in the game world and is giving information back to the player. Meta    When the player is infected by a spider, an overlay of 'infectiousness' appears on the screen. The more infected you are, the harsher the overlay is. This is an example of meta because your character doesn't actually see this, but is part of the game world to show you, the player, that you are being infected. Non-Diagetic    Lost health is shown by the health circle in the bottom left of the UI. The more infected you are, the more the circle is blacked out. This is an example of Non-Diagetic because it isn't in the game world and the player can't see it. This is just for the player to know how much health they have left. Spatial    The arrow is pointing to where your character needs to go, it's not part of the ga...

Health Bars + Overlay

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Health Bar and Damage Overlay HUD    I created a game that is based on being infected. The more infected you become, the more debuffs you have. Some of these debuffs include slower move speed, less damage, reduced vision, and death. You can become infected by being bitten by different types of enemies. In this prototype the enemies are spiders, In the final project, they will also be able to spit projectiles at you. This prototype is probably going to become more advanced in my final Feedback project. 7 Stages of Action 1. Goal: The player's goal is to survive the facility and find the source of the infection. 2. Plan: The player will go through the facility and defeat enemies, the more enemies defeated the more the player comes to find how the infection is being spread and what caused it. 3. Specify:  The player will have a hard time not becoming infected, but there are antidotes spread across the world that can relieve some of the effects...

UI Elements

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UI Elements Spatial    There are two spatial aspects of this picture. The first is the blue diamond indicator telling the character where the quest requires them to be. The second is the animal paw in the bottom left letting the player know where their pet is. The Gamasutra article describes these aspects help to  "prevent them from having to break the experience by jumping to menu screens."(Stonehouse 2014). If this indicator wasn't here I would have to either look at the minimap or open the quest screen. Meta     The meta aspect of this screen is the inventory screen. In-game, your character has an echo device that creates a hologram that allows you to choose what weapons you have equipped and what skills you have. Your character knows what is going on, but doesn't see this exact screen. Diagetic     The diagetic aspect of this screen is the ammo count on the gun. It's part of the game world and part of the UI. T...

UI Intro Project

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UI Intro Project Flow Diagrams    My flow diagram is quite simple, you start on the main menu and you have 3 options. Quit, Start, or Options. Start will begin playing the game, quit will stop the game, and options will bring you to the options screen. From the options screen, you can go back to the start screen. Wireframes    The wireframes I made are the two UI Screens. Each screen has buttons and the options screen has a checkbox. Each of them also has a 3D background relating to the game. Prototype     Honestly, I spent way too much time on my prototype trying to get everything to work somewhat correctly, so I feel that the rest of my project is just OK. My Prototype includes a fully functioning main menu screen. The game is a very basic shooting level. The option's screen back button works, unfortunately, I could never get the sound to toggle on and off or continue playing from level to level. In retrospect, I should...