Health Bars + Overlay
Health Bar and Damage Overlay HUD
I created a game that is based on being infected. The more infected you become, the more debuffs you have. Some of these debuffs include slower move speed, less damage, reduced vision, and death. You can become infected by being bitten by different types of enemies. In this prototype the enemies are spiders, In the final project, they will also be able to spit projectiles at you. This prototype is probably going to become more advanced in my final Feedback project.
7 Stages of Action
1. Goal: The player's goal is to survive the facility and find the source of the infection.
2. Plan: The player will go through the facility and defeat enemies, the more enemies defeated the more the player comes to find how the infection is being spread and what caused it.
3. Specify: The player will have a hard time not becoming infected, but there are antidotes spread across the world that can relieve some of the effects.
4. Perform: The game is quite linear, but the loadout and tactics are completely up to them.
5. Perceive: The world is on a space station that has been overrun with an unknown infection.
6. Interpret: If the infection continues to spread, everything on the space station will be lost.
7. Compare: If the player completes its goal, the space station will be saved.
Comments
Post a Comment